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Professional metal name plate manufacturer in China since 2006. DongGuan YongFu Hardware  Co., LTD

Email: kelly.jiang@yfnameplate.com

vane review – you probably think this game is about you - small metal plate

vane review – you probably think this game is about you  -  small metal plate

This new PlayStation 4 has the echo of ICO and Journey exclusively, but is the game in line with beautiful visuals and music? For a while, video games can be placed in neat categories, all of which are in some way about violence or victory. Shoot ‘em-
Ups, racers, beat them-
Ups, platform games, first person shooter games and characters-
All the games are placed on neat wooden racks.
Recently, the game is open to a wider range of interactions, and Vane is part of this modern game --
It's like an experience, not a traditional test of time and dexterity.
Start with a lonely man holding a small and shiny parcel in his hand that could be a baby and you walk through a roaring gale, it is powerful enough to tear off the metal plate of the deck you pass through.
Before the door is closed, you will get a glimpse of what looks like a sanctuary and you will be thrown back into the storm.
The photo faded.
Now you are a beautiful black bird perched on a tree, from which you can launch in a huge, close air
A monochrome desert of canyons, boulders and strange metal structures.
Land on one of them, let your birds tweet, a group of chir chirping birds come, tilt the top of the structure, and release a wind-proof sock moving in the direction of a huge wind vane in the distance.
Your feather friend set off at it at once.
Trigger enough wind socks and your flock grow to a size large enough to overthrow the giant weathervane and release a ball in it that pounced far below the floor of the Valley, this in turn releases a pile of golden polygons.
Landing your bird on that pile will immediately turn it into a child. Although it is slow and limited to the ground, it can be pushed open, heavy doors, also pull the lever-this is a feature that becomes useful later in the game.
Originally the pet project by regreiro, chief artist of The Last Guardian, Vane has his fingerprints everywhere on it.
Although he left early in his development, his mark was the immortal scenery, the almost silent child protagonist, the sense of isolation, and the ethereal light that shrouded the world, and left a lasting
There is also a lack of language, lack of any form of instruction or explanation, allowing players to weave their own stories from the sparse and esoteric details of the world.
It also insists on letting yourself figure out what to do and how to do it, and only requires subtle environmental cues to help you. The process is sometimes magical, sometimes persistent pain in the neck.
This becomes especially true in the later stages of the game, which strongly favors the ground --
It's not flying, it's based on the various parts that take you a long way to figure out how to make progress.
You can always fall or jump off a high ledge and become a bird, but it's not always easy to find a golden polygon pool to change back, accidentally switching at the wrong time increases the excitement.
But it will be worse.
In the penultimate part, the choice of your character and other children must push a giant shiny sphere on a huge level.
As the sphere rolls, it changes the surrounding landscape, bridges are built, and skeleton metal walls are solidified.
The problem is that for such a large and clumsy object, the process of trying and wrong is practice in frustration, and every action requires endless shuffling, before you align it in the right place, wait and make mistakes, but find nothing happened.
You need the patience of a saint to keep the process from getting irritated.
Your burst of anger has not been helped by frequent failures.
Many of them are the result of an elegant movie camera crossing the landscape, but the others are just bugs, and some places will force you to restart the section due to the uncommon checkpoints in the game, this will indeed set you back.
It also destroys the puzzle elements because you're never sure what you missed, in the wrong place, or just dominated by gremkid.
The Frame rate on Frame 4 is also often stagnant, and thankfully the PS4 Pro owners will find that the issue does not apply to them.
Wild Vangelis-
Just like the soundtrack is only used occasionally and works well, its synths and slightly discordant chords enhance an already atmospheric world.
This is very effective, especially at the early desert flight levels, and the next level of underground flight, giving you a rare sense of wonder and discovery.
Unfortunately, not everything you meet feels so good.
Like ICO and Journey, Vane is more about the process of unlocking and interpreting its mysteries than any individual puzzle or mechanic.
It holds a deep Oval throughout the process, refusing to give you a word of indication, even if it is not on it, prompting you to press the button with strange circles or triangles.
There are also no battles or threats to your health, although some parts will still feel uneasy.
Nevertheless, despite its eloquent weaving of mysterious atmosphere and air, this awkward control and time when you spend 25 minutes pushing large metal balls around the underwater lake, only to find out that they actually have nothing to do with anything, just to decorate and make you only want a little less mystery.

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